Help Sometimes players can jump higher than they should (and could).

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Hrustus

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Hi

I have a big problem. When players jump sometimes they acting like there were no gravity (high and long jump). In server.cfg we have sv_gravity "800". Not everybody have this bug. One player have more, another one can't jump higher even once.

Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.4.0.633-dev
ReGameDLL version: 5.5.0.286-dev
Metamod v1.21p37 2013/05/30 (5:13)
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.2 ini Start ANY
[ 2] Reunion RUN - reunion_mm_i386. v0.1.0.8 ini Start Never
[ 3] NetBufExtender RUN - nbex.so v1.0 ini ANY Never
[ 4] Rechecker RUN - rechecker_mm_i38 v2.5 ini Chlvl ANY
[ 5] ReAuthCheck RUN - reauthcheck_mm_i v0.1.6 ini Start Never
[ 6] WHBlocker RUN - whblocker_mm_i38 v1.5.692 ini Chlvl ANY
[ 7] SafeNameAndChat RUN - SafeNameAndChat. v1.0 ini ANY ANY
[ 8] VoiceTranscoder RUN - VoiceTranscoder. v2017RC3 ini ANY ANY
[ 9] MySQL RUN - mysql_amxx_i386. v1.8.2 pl1 ANY ANY
[10] ReAPI RUN - reapi_amxx_i386. v5.2.0.1 pl1 ANY Never
[11] ReAimDetector RUN - reaimdetector_am v0.2.1 pl1 ANY Never
[12] Fun RUN - fun_amxx_i386.so v1.8.2 pl1 ANY ANY
[13] FakeMeta RUN - fakemeta_amxx_i3 v1.8.2 pl1 ANY ANY
[14] CStrike RUN - cstrike_amxx_i38 v1.8.2 pl1 ANY ANY
[15] CSX RUN - csx_amxx_i386.so v1.8.2 pl1 ANY ANY
[16] Engine RUN - engine_amxx_i386 v1.8.2 pl1 ANY ANY
[17] Ham Sandwich RUN - hamsandwich_amxx v1.8.2 pl1 ANY ANY
How to fix it? Yesterday nothing happened like dad. In the night i've installed NetBuffExtender, SafeNameAndChat and added to server.cfg these commands:

sv_maxrate 100000
sv_maxupdaterate 101
sv_minrate 25000
sv_minupdaterate 30
sv_maxunlag "1"

// File for permanent ip bans. Default: listip.cfg
listipcfgfile listip.cfg
// File for the system error log. Default: sys_error.log
syserror_logfile "sys_error.log"
// Automatically precache sounds attached to models. Deault: 0
sv_auto_precache_sounds_in_models 0
// Upload custom sprays after entering the game instead of when connecting. It increases upload speed. Default: 0
sv_delayed_spray_upload 0
// Echo in the console when trying execute an unknown command. Default: 0
sv_echo_unknown_cmd 0
// Print rcon debug in the console. Default: 1
sv_rcon_condebug 0
// In a 3-rd party plugins used to force colliding of SOLID_SLIDEBOX entities. Default: 0
sv_force_ent_intersection 0
// Force a client's cl_dlmax cvar to 1024. It avoids an excessive packets fragmentation. Default: 0
sv_rehlds_force_dlmax 0
// Use center of hull instead of corner. Default: 0
sv_rehlds_hull_centering 0
// Max average level of 'move' cmds for ban. Default: 400
sv_rehlds_movecmdrate_max_avg 400
// Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
sv_rehlds_movecmdrate_avg_punish -1
// Max burst level of 'move' cmds for ban. Default: 2500
sv_rehlds_movecmdrate_max_burst 2500
// Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
sv_rehlds_movecmdrate_burst_punish -1
// Send mapcycle.txt in serverinfo message (HLDS behavior, but it is unused on the client). Default: 0
sv_rehlds_send_mapcycle 0
// Max average level of 'string' cmds for ban. Default: 80
sv_rehlds_stringcmdrate_max_avg 80
// Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
sv_rehlds_stringcmdrate_avg_punish -1
// Max burst level of 'string' cmds for ban. Default: 400
sv_rehlds_stringcmdrate_max_burst 400
// Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
sv_rehlds_stringcmdrate_burst_punish -1
// Userinfo fields only with these keys will be transmitted to clients via network. If not set then all fields will be transmitted
//(except prefixed with underscore). Each key must be prefixed by backslash, for example "\name\model\*sid\*hltv\bottomcolor\topcolor".
// Default: ""
sv_rehlds_userinfo_transmitted_fields ""
// Fixes bug with gait animation speed increase when player has some attached entities (aiments).
// Can cause animation lags when cl_updaterate is low. Default: 0
sv_rehlds_attachedentities_playeranimationspeed_fix 0
I have no idea what is going on. First time I saw this.
 
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Vesuvius

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Hrustus, add amx_plugins to the spoiler
 

Hrustus

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add amx_plugins to the spoiler
Oh, i forgot about amx_plugins. But no need to do it, i found a solution. Problem with jumping was caused by Parachute plugin for reapi :) Switched to previous Parachute and everything is working good :)

[ 34] [ReAPI] Parachute 1.1 ReHLDS Team parachute.amxx running

One problem solved :D Now i have to make a new thread to fix these errors.

Код:
SZ_GetSpace: overflow on (nick)
WARNING: datagram overflowed for
SZ_getSpace: overflow on netchan->message
WARNING: reliable overflow for (nick)
 

Vesuvius

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Hrustus, add in server.cfg

// ReHLDS
sv_rehlds_movecmdrate_max_avg 1500
sv_rehlds_movecmdrate_max_burst 5000
sv_rehlds_stringcmdrate_max_avg 250
sv_rehlds_stringcmdrate_max_burst 50
 

perfectblood0

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Oh, i forgot about amx_plugins. But no need to do it, i found a solution. Problem with jumping was caused by Parachute plugin for reapi :) Switched to previous Parachute and everything is working good :)

[ 34] [ReAPI] Parachute 1.1 ReHLDS Team parachute.amxx running

One problem solved :D Now i have to make a new thread to fix these errors.

Код:
SZ_GetSpace: overflow on (nick)
WARNING: datagram overflowed for
SZ_getSpace: overflow on netchan->message
WARNING: reliable overflow for (nick)
kicks all or this is a rare case?
 

Hrustus

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kicks all or this is a rare case?
No no it never kicks all of the players. Once time there is no errors but later are error on error :/ More players - bigger problem. Culmination is around 10-11pm oclock - around this hours very often 5-10 people gets kick. I could paste a piece of log.

Some stats from last three days:
SZ_GetSpace: overflow on - 2079 times.
WARNING: datagram overflowed for - 153
SZ_getSpace: overflow on netchan->message - 47
WARNING: reliable overflow for - 46
"SZ_getSpace: overflow on netchan->message" and "WARNING: reliable overflow for" appear together. Players gets "SZ_getSpace: overflow on netchan->message" and then "WARNING: reliable overflow for". Example:
SZ_GetSpace: overflow on Arturek
SZ_GetSpace: overflow on Arturek
SZ_GetSpace: overflow on Arturek
SZ_GetSpace: overflow on Arturek
SZ_GetSpace: overflow on Arturek
SZ_GetSpace: overflow on Arturek
SZ_GetSpace: overflow on Arturek
SZ_GetSpace: overflow on netchan->message
WARNING: reliable overflow for Arturek
Generally players gets "SZ_GetSpace: overflow on -", other errors are rarer.

Sometimes we're getting that much these errors that server are bitt laggy.

PS. Even HLTV have this :eek:
SZ_GetSpace: overflow on HLTV
 

perfectblood0

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what are characteristics of server?
 

Hrustus

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what are characteristics of server?
OnlyDD2, no skins, no weird models, only Roundsounds, VIP.
Hardware i can't remember, but it's on game hosting, not VPS or sth. Configuration is okay, cause other servers works fine on similar machines.

@Hrustus, add in server.cfg

// ReHLDS
sv_rehlds_movecmdrate_max_avg 1500
sv_rehlds_movecmdrate_max_burst 5000
sv_rehlds_stringcmdrate_max_avg 250
sv_rehlds_stringcmdrate_max_burst 50
Unfortunately it didn't change anything. Still gets these errors about SZ_Get... :/
 

Vesuvius

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Hrustus,
Give me yours server ip in a personal message
 
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