Freezetime not working

Spedra

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Регистрация
21 Июн 2017
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Пол
Мужской
OS
Linux
Amx Mod X
AMXX 1.8.2
Билд
[code=cpp]
Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) ReHLDS version: 3.4.0.639-dev Build date: 17:47:13 Feb 21 2018 (1411) Build from: https://github.com/dreamstalker/rehlds/commit/822df9a
[/code]
ReGamedll
ReGameDLL version: 5.7.0.312-dev
Build date: 07:53:34 May 31 2018
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/26db32e
Metamod
[code=cpp]
Metamod-r v1.3.0.121, API (5:13) Metamod-r build: 22:55:21 Mar 12 2018 Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/89b29af
[/code]
Meta модули
Код:
C++:
meta list
Currently loaded plugins:
      description             stat pend  file                        vers            src  load  unload
 [ 1] Reunion                 RUN   -    reunion_mm_i386.so          v0.1.0.92       ini  Start Never
 [ 2] AMX Mod X               RUN   -    amxmodx_mm_i386.so          v1.8.2          ini  Start ANY  
 [ 3] VoiceTranscoder         RUN   -    VoiceTranscoder.so          v2017RC3        ini  ANY   ANY  
 [ 4] ReAuthCheck             RUN   -    reauthcheck_mm_i386.so      v0.1.6          ini  Start Never
 [ 5] SafeNameAndChat         RUN   -    SafeNameAndChat.so          v1.0            ini  ANY   ANY  
 [ 6] ReSemiclip              RUN   -    resemiclip_mm_i386.so       v2.3.9          ini  Chlvl ANY  
 [ 7] WHBlocker               RUN   -    whblocker_mm_i386.so        v1.5.695        ini  Chlvl ANY  
 [ 8] ReSRDetector            RUN   -    resrdetector_mm_i386.so     v0.1.0          ini  Chlvl ANY  
 [ 9] MySQL                   RUN   -    mysql_amxx_i386.so          v1.8.2          pl2  ANY   ANY  
 [10] Engine                  RUN   -    engine_amxx_i386.so         v1.8.2          pl2  ANY   ANY  
 [11] FakeMeta                RUN   -    fakemeta_amxx_i386.so       v1.8.2          pl2  ANY   ANY  
 [12] Ham Sandwich (updated)  RUN   -    hamsandwich_amxx_i386.so    v1.3            pl2  ANY   ANY  
 [13] ReAimDetector           RUN   -    reaimdetector_amxx_i386.so  v0.2.2          pl2  ANY   Never
 [14] ReAPI                   RUN   -    reapi_amxx_i386.so          v5.6.0.157-dev  pl2  ANY   Never
14 plugins, 14 running
Плагины
Код:
Its not problem with plugin :x
Amxx Модули
Код:
C++:
MySQL                   1.8.2       AMX Mod X Dev Team   running    
Engine                  1.8.2       AMX Mod X Dev Team   running    
FakeMeta                1.8.2       AMX Mod X Dev Team   running    
Ham Sandwich (updated)  1.3         AMX Mod X Dev Team   running    
ReAimDetector           0.2.2       ReHLDS Team          running    
ReAPI                   5.6.0.157-  Asmodai & s1lent     running    
Sockets                 1.8.2       HLSW Dev Team        running
Ошибка
Код:
mp_frezetime not work
HI in my server mp_freezetime not work, everyone can walking in freezetime

game.cfg

echo Executing ReGameDLL Configuration File
// The style of gameplay where there aren't any teams (FFA mode)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_freeforall 0

// Auto balancing of teams
// 0 - disabled
// 1 - on after next round (default behaviour)
// 2 - on next round
// Default value: "1"
mp_autoteambalance 1

// Designate the desired amount of buy time for each round. (in minutes)
// -1 - means no time limit
// 0 - disable buy
mp_buytime 0
mp_maxmoney 32000
mp_round_infinite "0"

// The round by expired time will be over, if on a map it does not have the scenario of the game.
// 0 - disabled (default behaviour)
// 1 - enabled
// Default value: "0"
mp_roundover 0

// Number of seconds to delay before restarting a round after a win.
// Default value: "5"
mp_round_restart_delay 5

// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
// Default value: "0"
mp_hegrenade_penetration 0

// Drop a grenade after player death
// 0 - disabled
// 1 - drop one the grenade
// 2 - drop an everyone grenades
// Default value: "0"
mp_nadedrops 0

// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
//
// Default value: "20"
mp_roundrespawn_time 20

// Automatically reload each weapon on player spawn
// 0 - disabled (default behaviour)
// 1 - enabled
mp_auto_reload_weapons "1"

// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
// 1 - refill backpack ammo on player spawn
// 2 - refill backpack ammo on player spawn and on the purchase of the item
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
//
// Default value: "0"
mp_refill_bpammo_weapons 3

// Automatically joins the team
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
//
// Default value: "0"
mp_auto_join_team 0

// Maximum number of allowed teamkills before autokick.
// Used when enabled mp_autokick.
// 0 - disabled
//
// Default value: "3"
mp_max_teamkills 0

// If set to something other than 0,
// when anybody’s scored reaches mp_fraglimit the server changes map.
// 0 - means no limit
//
// Default value: "0"
mp_fraglimit 0

// Period between map rotations.
// 0 - means no limit
//
// Default value: "0"
mp_timelimit 20

// Players will automatically respawn when killed.
// 0 - disabled
// >0.00001 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn 0

// The hostages can take damage.
// 0 - disabled
// 1 - from any team (default behaviour)
// 2 - only from CT
// 3 - only from T
mp_hostage_hurtable 0

// Show radio icon.
// 0 - disabled
// 1 - enabled (default behavior)
mp_show_radioicon 1

// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "1"
mp_old_bomb_defused_sound 1


// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
showtriggers 1

// When players can hear each other.
// Further explanation: s1lentq/ReGameDLL_CS
// 0 - dead don't hear alive
// 1 - no restrictions
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
// 4 - alive hear alive, dead hear dead and alive.
//
// Default value: "0"
sv_alltalk 1

// Time to remove item that have been dropped from the players. (in seconds)
//
// Default value: "300"
mp_item_staytime 120

// Legacy func_bomb_target touch. New one is more strict.
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_bombtarget_touch "0"

// Specifies the players defense time after respawn. (in seconds).
// 0 - disabled
// >0.00001 - time delay to remove protection
//
// Default value: "0"
mp_respawn_immunitytime "0"
 

perfectblood0

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Check your Cvarlist in console
 

Spedra

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no exist in cvarlist mp_freezetime


hmmm i check reapi in 150 version and mp_freezetime work, problem is with reapi 157
 
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