Help блок VALVE_ ?

blood2k

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Есть ли способ заблокировать игроков с идентификатором VALVE_#:####? У меня есть один игрок с этим I.D, которого я не могу за банет.
 

To be or not to be

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Тоже вопрос интересует.
У одного игрока вот такой steamid отображает: SteamID: STEAM_ID_LAN
 

blood2k

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dproto присваивает steam_#:##### для игроков, но всегда 1 или 2 с VALVE_#:#####. было бы хорошо просто заблокировать..
 

glokk

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Это значит, что перед вами пират)
любой бан можно обойти, любой.. подсеть, стимид, ип, ник, кс - все обходят. мне соль тоже не помогала.
 

blood2k

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Я знаю что можно обойти все :( но .. может быть стоит попробовать ?
когда игрок подключается чек для VALVE_ ID и если он существует выбросьте игрока. :)
 

Анатолий

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Делал очень давно но можно и переделать кому нужно.


Код:
#include <amxmodx>
#include <amxmisc>
#include <colorchat>

new g_URL
new g_URL2

public plugin_init()
{
register_plugin("Id Lan Kick", "1.0", "AcE")
g_URL = register_cvar("amx_downloadurl", "")
g_URL2 = register_cvar("amx_downloadurl2", "")
}

public client_putinserver(id)
{
new STEAM[32]
get_user_authid(id, STEAM, 31)
if (equal(STEAM, "STEAM_ID_LAN") || equal(STEAM, "STEAM_ID_PENDING") || equal(STEAM, "VALVE_ID_LAN") || equal(STEAM, "VALVE_ID_PENDING"))
set_task(5.0, "say_player", id)
}

public say_player(id)
{
if(is_user_connected(id))
{
new DownloadURL[64]
new DownloadURL2[64]
get_pcvar_string(g_URL, DownloadURL, 63)
get_pcvar_string(g_URL2, DownloadURL2, 63)
set_hudmessage(0, 200, 0, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.1, 1)
show_hudmessage(0,"Внимание^nВаш игровой клиент^nне подходит для игры на этом сервере!")
client_cmd(0,"spk fvox/bell")
ColorChat(id,GREEN,"^4Внимание: ^1Вас кикнет автоматически через^4 15 ^1секунд")
ColorChat(id,GREEN,"^1так как ваш игровой клиент не подходит для игры на этом сервере!")
ColorChat(id,GREEN,"^1Скачать или обновить клиент игры можно здесь: ^4%s", DownloadURL)
ColorChat(id,GREEN,"^1Купить лицензионную версию игры можно здесь: ^4%s", DownloadURL2)
set_task(15.0, "kick_player", id)
}
}

public kick_player(id)
{
if(is_user_connected(id))
{
new DownloadURL[64]
new DownloadURL2[64]
get_pcvar_string(g_URL, DownloadURL, 63)
get_pcvar_string(g_URL2, DownloadURL2, 63)
client_cmd(0,"spk vox/goodbye")
client_print(id, print_console, "**************************************************")
client_print(id, print_console, "Внимание: Вы были кикнуты с сервера так как")
client_print(id, print_console, "ваш игровой клиент не подходит для игры на этом сервере!")
client_print(id, print_console, "На сервере запрещено играть с STEAM_ID_LAN, STEAM_ID_PENDING,")
client_print(id, print_console, "VALVE_ID_LAN и VALVE_ID_PENDING. Игроки с такими параметрами бутут")
client_print(id, print_console, "кикнуты автоматически через 15 секунд после захода на данный сервер")
client_print(id, print_console, "Скачать или обновить клиент игры можно здесь: %s", DownloadURL)
client_print(id, print_console, "Купить лицензионную версию игры можно здесь: %s", DownloadURL2)
client_print(id, print_console, "**************************************************")
server_cmd("kick #%d  ^"Внимание: ваш игровой клиент не подходит для игры на этом сервере, скачайте новую версию клиента или купите лицензионную версию игры^"", get_user_userid(id))
}
}
Делал очень давно строго не судить!

Данный плагин запрещает играть на сервере
игрокам со STEAM_ID_LAN путем запрета этих идентификаторов.

1) STEAM_ID_LAN
2) STEAM_ID_PENDING
3) VALVE_ID_LAN
4) VALVE_ID_PENDING

В server.cfg или amxx.cfg прописать

amx_downloadurl "ВАША ССЫЛКА"
amx_downloadurl2 "ВАША ССЫЛКА 2"
 

Вложения

blood2k

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Ооо круто! Но блокирует ли он Valve_#:##### ID?
Или только VALVE_ID_PENDING?
 

Анатолий

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Ооо круто! Но блокирует ли он Valve_#:##### ID?
Или только VALVE_ID_PENDING?
if (equal(STEAM, "STEAM_ID_LAN") || equal(STEAM, "STEAM_ID_PENDING") || equal(STEAM, "VALVE_ID_LAN") || equal(STEAM, "VALVE_ID_PENDING") || equal(STEAM, "VALVE_")
сделай так
[doublepost=1504805139][/doublepost]
Ооо круто! Но блокирует ли он Valve_#:##### ID?
Или только VALVE_ID_PENDING?
яж написал что делал очень давно! редактируйте как вам угодно.
[doublepost=1504805184][/doublepost]
Ооо круто! Но блокирует ли он Valve_#:##### ID?
Или только VALVE_ID_PENDING?
я это делал когда еще про dproto и не слышали) тогда серв на 2 протокола dll файлами ломали.
 

blood2k

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xaxaxa, я попробую спасибо Ok
 

pheel

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А не пробовали просто по-человечески настроить dproto/reunion? Если ваша бан система не работает с VALVE_ID, то избавьтесь от генерации таких ID.
 

To be or not to be

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pheel, знать бы еще как это сделать
 

ex3m777

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в 2017 не знать как настраиваются reunion и dproto, а в гугле почитать не пробовали? на dev-cs видел хорошую статью по этому поводу
 

To be or not to be

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ex3m777, я его и не настраивал никогда толком) Лишь соль и game name выставлял (дпрото)
хых
 

blood2k

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@ Anatoly, Я проверил. но я не думаю, что он читает кто имеет VALVE_#:#####

Вот как я настроил свое dproto после инструкци. Я ничего не нашел о VALVE_ id

Я что то пропустил?
Код:
# ================================================= =======
# DPROTO CONFIGURATION
# ================================================= =======

#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ================================================= =======
# AUTHID MANAGEMENT
# ================================================= =======

# ClientID types (for cid_ * options)
# 1: Real (or generated by HW) steam (STEAM_xx: xx: xx)
# 2: Real (or generated by HW) valve (VALVE_xx: xx: xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666: 88: 666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7])
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam47 = 4

# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam48 = 4

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt = VkFOxUEgT19TSEFSQQ

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 4;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 4;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 4;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 4;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 4;

# AVSMP_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)
AVSMP_Prefix1 = 4;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 4;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 4;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 4;


# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
#         ATTACKS SUPRESSION
# ========================================================

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
#   Default is 1 (ON).
FakePlayers_AntiReconnect = 1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   Default is 120 minutes.
#   Use 0 for permanent ban.
#   Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = 120

# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
#   Default is 1 (ON).
Exploits_CheckDownloads = 1

# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
#   Default is 1 (ON).
Exploits_DisableUploads = 1


# ========================================================
#         OTHER STUFF
# ========================================================

# LoggingMode:
#   0 = None
#   1 = Console
#   2 = Log Files
#   3 = Both
LoggingMode = 2

# ThreatsLoggingMode (0/1)
# Enable logging of threats details.
#   Default is 0 (OFF).
ThreatsLoggingMode = 0

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
#   0 = New style (Source Engine)
#   1 = Old Style (Fix favorites list for p.47 clients)
#   2 = Hybrid mode (Old Style sent first)
#   Default is 0 (Source Engine).
ServerInfoAnswerType = 0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =

# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# Enables spreading of user setinfo topcolor and bottomcolor settings.
# Disable this if mod doesn't support coloring of player models.
SpreadUserInfoColors = 1

# ExportVersion (0/1)
# Enables/Disables exporting of dp_version cvar
#   1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
#   0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1
[doublepost=1504811333][/doublepost]blyat, chota ruskaya klavisha gluchit na compi na rabote.. Dash1
 
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pheel

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# 4: VALVE_ by IP

cid_NoSteam47 = 4
cid_NoSteam48 = 4
->
cid_NoSteam47 = 3
cid_NoSteam48 = 3

Например так. Но это все товарищи, у которых по IP генерируется айдишник. Можно смело их отсеивать (установить значение 5), пусть кс обновляют))
 

blood2k

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После того как я меняю его я должен перезапустить сервер, правильно?
 

pheel

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blood2k

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хорошо Ok

Что игроки VALVE_ используют и почему у них этот ID? Может быть их труднее за банат? может быть лучше полностью блокировать а не менять на STEAM_ (#3)?
 

ex3m777

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когда у меня был дпрото Я пользовался такими настройками

Код:
# ========================================================
#         DPROTO CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
#    DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
#         AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7])
cid_HLTV = 5

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])
cid_NoSteam47 = 5

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])
cid_NoSteam48 = 5

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 5

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt = djgoidfjgiodfjgiodfjgjdfsasasa

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 0;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 0;


# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
#         ATTACKS SUPRESSION
# ========================================================

# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
#   Default is 6 seconds.
#   Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 6

# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by the server. If client did not answered for this command, it will be marked as
# fake and kicked.
#   Default is 8 seconds.
#   Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 8

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
#   Default is 1 (ON).
FakePlayers_AntiReconnect = 1

# FakePlayers_CommandsOrderCheck (0/1)
# Enable commands order checking on the start of initiated connection.
#   Default is 1 (ON).
FakePlayers_CommandsOrderCheck = 1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   Default is 120 minutes.
#   Use 0 for permanent ban.
#   Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = -1

# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
#   Default is 1 (ON).
Exploits_CheckDownloads = 1

# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
#   Default is 1 (ON).
Exploits_DisableUploads = 1


# ========================================================
#         OTHER STUFF
# ========================================================

# LoggingMode:
#   0 = None
#   1 = Console
#   2 = Log Files
#   3 = Both
LoggingMode = 2

# ThreatsLoggingMode
# Enable logging of threats details.
#   Default is 0 (OFF).
ThreatsLoggingMode = 0

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
#   0 = New style (Source Engine)
#   1 = Old Style (Fix favorites list for p.47 clients)
#   2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 2

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =

# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
#   1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
#   0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 31.28.168.218
 

VkriterT

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Мужской
для рею, самый безопасный вариант.
Код:
cid_Steam = 1
cid_SteamPending = 9
cid_HLTV = 5
cid_NoSteam47 = 5
cid_NoSteam48 = 5
cid_RevEmu = 1
cid_RevEmu2013 = 1
cid_SC2009 = 5
cid_OldRevEmu = 5
cid_SteamEmu = 5
cid_AVSMP = 5
cid_Setti = 3
cid_SXEI = 5
cid_SSE3 = 5
 
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